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Post by codyhowes on Jul 15, 2007 6:08:17 GMT -5
::EDITED:: i updated the main decklist to the demise version
::monster:: 1.manju of the ten thousand hands 2.manju of the ten thousand hands 3.manju of the ten thousand hands 4.senju of the thousand hands 5.nimble momonga 6.nimble momonga 7.nimble momonga 8.sangan 9.luster dragon 10.gene warped warwolf 11.gene warped warwolf 12.gene warped warwofl 13.paladin of white dragon 14.paladin of white dragon 15.demise king of armageddon 16.demise king of armageddon 17.blue-eyes white dragon 18.blue-eyes white dragon 19.blue-eyes white dragon ::spell:: 20.advanced ritual art 21.advanced ritual art 22.advanced ritual art 23.ancient rules 24.ancient rules 25.confiscation 26.pot of avarice 27.brain control 28.brain control 29.snatch steal 30.premature burial 31.mystical space typhoon 32.heavy storm ::trap:: 33.secrets of the gallant 34.secrets of the gallant 35.call of the haunted 36.birthright 37.reckless greed 38.reckless greed 39.sakuretsu armor 40.sakuretsu armor 41.mirror force 42.ring of destruction
okay there it is the updated list oo ouch ouch cramp to much typing this deck is working much better then 2.0 the hand control is pretty nice the greed's are helping thin the deck a little quicker partnered with nimble that is and it seems that in 3-4 turns i got the game under my control and the only decks i really have trouble with is ddt t-hero and monarch but i have sided against them so all is not lost once i see what the opponent is using i can counter pretty effectively well that's it and there it is 2.5 amped and ready to go ;D thx for the help
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 16, 2007 4:41:20 GMT -5
interesting deck but, i think i would dump 1 my body as a shield and 2 card traders for either 2 bottomles trap holes and a soul exchange , or 1 bottomless and 2 soul exchanges.
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Post by codyhowes on Jul 16, 2007 15:29:20 GMT -5
i dropped card trader in some of my test duel's and i had no way to try to make a bad hand a little better also my body stays cause i put alot of effort in to summoning my blue-eyes and i don't want them to get destroyed how ever i'm thinking of dropping 1card trader and a brain control for bottomless also i tried soul exchange and it just got in the way ty for your time tough
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 16, 2007 15:57:49 GMT -5
hey no problem but you might want to drop senju and run another demise seeing how you run 3 advanced arts.
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Post by codyhowes on Jul 16, 2007 18:09:33 GMT -5
-senju +reaper -card trader +pot of avarice
tried a second demise and i just wasn't able to pull either one when i need them and it often cost me the game how ever if i can get more draw power i think it will work i was thinking about adding this for more draw power {upstart goblin} i know it gives my opponent 1000 life points but i can make up for that with demise but the only problem is i don't know what to drop for it any suggestions ??
ty for your time
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 17, 2007 18:07:11 GMT -5
have u ever thought of running a demise otk twist with the blue eyes?
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Post by codyhowes on Jul 18, 2007 5:31:57 GMT -5
i have thought about it but i'm still working on the proper number of specific cards cause i wanna make sure the if/when i dump blue-eyes for demise i can bring him back or fuse it to beud with dragons mirror and then dimension fusion them back for a sure fire win but i'm also thinking about a trooper build based on throwing blue-eyes in the grave for demise/to summon beud let me know what ya think and ty for you're time
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 18, 2007 17:36:40 GMT -5
It seems that your spending too much time and points on summoning BEUD. It's a high atk. but is effectless. I think it would be better to focus on Something more worth while with BEUD as a backup. I would consider maybey a beatdown/skill drain strategie in where BEWD is sent to the grave and use birthright to bring it back and non spellcasting area to protect it.
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Post by codyhowes on Jul 18, 2007 20:50:36 GMT -5
how about this ::monster:: 1.manju of the ten thousand hands 2.manju of the ten thousand hands 3.manju of the ten thousand hands 4.senju of the thousand hands 5.nimble momonga 6.nimble momonga 7.nimble momonga 8.shining angel 9.shining angel 10.sangan 11.gene warped warwolf 12.gene warped warwolf 13.paladin of white dragon 14.paladin of white dragon 15.demise king of amrageddon 16.demise king of armageddon 17.blue-eyes white dragon 18.blue-eyes white dragon 19.blue-eyes white dragon ::spell:: 20.advanced ritual art 21.advanced ritual art 22.advanced ritual art 23.ancient rules 24.ancient rules 25.confiscation 26.pot of avarice 27.brain control 28.brain control 29.snatch steal 30.mystical space typhoon 31.heavy storm 32.premature burial ::trap:: 33.secrets of the gallant 34.secrets of the gallant 35.call of the haunted 36.birthright 37.birthright 38.sakuretsu armor 39.sakuretsu armor 40.mirror force 41.ring of destruction well there it is i know it's got more trap's then most ppl would run but this deck runs pretty smooth the reason i included nimble momonga was for the life points and secrets of the gallant is for a bit of hand control it only work's with 5 of my monsters but it is always there when i need it and the 2cards they discard is always something they needed also i was think off maybe trying to add something like hydro's or spy's for more swarm and i was thinking of dropping something for ruin queen. well let me know what ya think and once again ty for your time
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 19, 2007 17:55:12 GMT -5
sounds better but, I don't see much need for shining angel so you can put in ruin and I would also put in another normal monster for advance art. Also you may want to run an end of the world and/or a white dragon ritual. Also I'm not sure what secrets of the gallant does so I can't give my opinion on it.
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Post by codyhowes on Jul 19, 2007 23:03:17 GMT -5
secrets of the gallant {effect}select 1 normal monster you control. when the selected monster inflict's battle damage to your opponent this turn your opponent discards 2 random cards.
i was thinking about dropping the shining angel but i wanted another opinion so i guess i will drop that for a luster dragon and ruin queen also i was thinking of trying to add some more hand control but i can't think of anything that wont mess up the theme i got going on right now and or add more traps once again ty for even more of your time lol
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 20, 2007 0:06:49 GMT -5
I would say droppin' the angels is a good idea and for hand control i would drop a brain control and a birthright for 2 reckless greed's. Also I would drop a secrets of the gallant for an end of the world.
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Post by codyhowes on Jul 20, 2007 5:18:06 GMT -5
tried dropping secrets of the gallant for end of the world and it didn't really work but i am thinking of adding fulfillment of the contract and maybe just leaving it at demise and paladin ty 4 the help again
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magix1989
Junior Member
I am the "Warrior of Balance"
Posts: 61
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Post by magix1989 on Jul 20, 2007 17:56:07 GMT -5
ok but I would definitely drop the shining angel's and put in the reckless greeds.
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Post by codyhowes on Jul 20, 2007 18:26:11 GMT -5
ok but be for i do that i was thinking if i'm gonna skip a couple draw phases adding 2 offerings to the doomed i mean it's a quick-play that can take a monster out np cause i'm starting to need a bit of monster destruction for swarm/aggro also dropped shining angels for luster dragon and a reckless greed dropped 1birthright for reckless greed and that's it ::EDITED::MAIN DECK::
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