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Post by will222 on Mar 21, 2007 10:51:10 GMT -5
ok here's what i got now
goldd x3 sillva x3 cyber dragon x3 kahkki x2 hydrogeddon x3 broww x2 brron sangan morphing jar grand mole
dw lightning x3 dw dealings x3 (don't have yet) heavy trunade enemy controller x2 card destruction cheerful coffin shrink x2 snatch steal
tt ring sakuretsu x3
well thats what i got. i've tried to use higher utility cards i hopes that it will play more consistent. any help will be appreciated.
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Post by bluepokenut on Mar 24, 2007 16:07:41 GMT -5
I think I would use shrink over rush.
No mirror force??
1 smashing?? I think drop it or add another.
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Post by will222 on Mar 24, 2007 17:12:52 GMT -5
the rush's will be replaced when i get shrinks, i don't have a mirror force and i only have 1 smashing. come to think of it i've always used only 1 smashing
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Post by bluepokenut on Mar 24, 2007 20:19:52 GMT -5
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Post by will222 on Apr 1, 2007 16:25:59 GMT -5
small changes made.
do you all think i should drop the rush's since i have the shrinks or should i keep them.i like them to help with the dw monsters 2300 attack. if i should take them out what should i replace them with.
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Post by bluepokenut on Apr 2, 2007 21:28:52 GMT -5
Now my question is.... Do you really need cyber dragons??
Could you drop the cybers for 2 bottomless and a smashing??
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Post by will222 on Apr 3, 2007 15:53:56 GMT -5
the cybers help me swarm, and the work well for me, however this is the deck i'm trying to build now. i got the idea on pojo and i'm changing it up alot but i think it will work.
ohka x2 cyber dragon x3 goldd x3 sillva x3 broww x2 kahkki x2 magical merchant x2 morphing jar sangan thunder dragon x3
dw lightning x3 dw dealings x3 card destruction heavy trunade snatch controller x2
jar x3 beckoning light x2 forces of darkness x2
beckoning light is awesome and makes for alot of swarm. the merchant's seen to work wonders, if i dump my dw monsters to the gy i get them to my hand with forces of darkness. so have a good look and tell me what you think.
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Post by bluepokenut on Apr 4, 2007 20:53:57 GMT -5
I just cant see a big need for the thunder dragons.
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Post by will222 on Apr 5, 2007 8:14:02 GMT -5
they thin the deck, and once they are in my hand i can either discard them to the gy to fuel beckoning or hang on to themto make my hand bigger for card destruction. this deck can swarm with high attack monsters and can do it several times.i think this is the best dw deck i've made.
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Post by bluepokenut on Apr 8, 2007 10:02:18 GMT -5
beckoning light doesnt work with DW does it?? You also have to have the same number of light monsters in the GY as you discard. Hard to see this card used more that 50% of the time.
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Post by will222 on Apr 8, 2007 13:35:39 GMT -5
look at all the lights i have, beckoning light isn't very hard to pull off at all. the thunder dragons are easy to get to the gy and then theres 3 targets in the gy for beckoning. also the ohkas are easy to get to the gy aswell.
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Post by will222 on Apr 8, 2007 16:41:50 GMT -5
here's whats on the ude site
BECKONING LIGHT Discarding is not a cost.
"Beckoning Light" doesn't target.
When you resolve "Beckoning Light", first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving "Beckoning Light".
If you don't have enough LIGHT monsters as there are cards in your hand, you cannot activate "Beckoning Light".
You cannot activate "Beckoning Light" if you have no cards in your hand.
If your opponent chains "Disappear" to "Beckoning Light", and there are no longer enough LIGHT monsters to retrieve as there were cards in your hand, the effect of "Beckoning Light" disappears and you don't discard your hand or add cards to your hand.
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Post by bluepokenut on Apr 8, 2007 20:14:25 GMT -5
Could be interesting then.
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