Post by Skull on Nov 3, 2004 19:30:54 GMT -5
Hey blue, you never replied on my other post so I made a new one hoping you would reply on it. I fixed my deck some and before comenting, read the info about my deck at the bottom of my post.
Monsters: 18
Andro Sphinx (2)
Sphinx Teleia
Theinen The Great Sphinx
Jinzo
Berserk Gorilla (2)
Penguine Soldier
Cyber Jar
Luster Dragon (2)
Marauding Captain (2)
Spirit Reaper (3)
Fiber Jar
Slate Warrior
Spells: 14
Painful Choice
Pot of Greed
Premature Burial
COH
Nobleman of Crossout
Card Destruction
DIfferent Dimesion Capsule
Tribute to the Doomed
Axe of Despair
Heavy Storm
SORL
Mage Power
MST
Ectoplasmer
Traps 10:
ROD
Torrential Tribute
Waboku
COTH
Magic Cylinder
POL (3)
Spirit Barrier
Trap Hole
I have too many traps, What should I take out? And other suggestions will be nice. And this time, respond to the PM's I send to coment about what you said.
The Idea of my deck is to get as many cards out of my deck as possible and draw as many cards as possible to get out my sphinx cards (those cards include Card Destruction, Painful Choice, Pot of Greed, Cyber Jar). I also Have Fiber Jar in there for a good reason. My deck gets a very low count of cards very fast so I then use Fiber Jar to get all of my cards back and start on the process all over again. I use My ectoplasmer when My sphinx cards are on the field and then I sacrifice my sphinx cards with it and my opponent loses a lot of LP. I use DIfferent Dimensions Captsul to get out either a sphinx card or POL (if I have POL in my hand I get sphinx card and vice-versa.). I also have a good defense along with a good offense. A good defense to defend My LP and a good Offense to destroy my opponent. My defense is Marauding Captain (play them both at the same time), spirit reaper. I have the defense to not only gaurd my LP, but if I have to, I will make a 3 sacrifice for my sphinx cards (I have done this more than once). well I think that's a good enough idea of my deck for you.
Monsters: 18
Andro Sphinx (2)
Sphinx Teleia
Theinen The Great Sphinx
Jinzo
Berserk Gorilla (2)
Penguine Soldier
Cyber Jar
Luster Dragon (2)
Marauding Captain (2)
Spirit Reaper (3)
Fiber Jar
Slate Warrior
Spells: 14
Painful Choice
Pot of Greed
Premature Burial
COH
Nobleman of Crossout
Card Destruction
DIfferent Dimesion Capsule
Tribute to the Doomed
Axe of Despair
Heavy Storm
SORL
Mage Power
MST
Ectoplasmer
Traps 10:
ROD
Torrential Tribute
Waboku
COTH
Magic Cylinder
POL (3)
Spirit Barrier
Trap Hole
I have too many traps, What should I take out? And other suggestions will be nice. And this time, respond to the PM's I send to coment about what you said.
The Idea of my deck is to get as many cards out of my deck as possible and draw as many cards as possible to get out my sphinx cards (those cards include Card Destruction, Painful Choice, Pot of Greed, Cyber Jar). I also Have Fiber Jar in there for a good reason. My deck gets a very low count of cards very fast so I then use Fiber Jar to get all of my cards back and start on the process all over again. I use My ectoplasmer when My sphinx cards are on the field and then I sacrifice my sphinx cards with it and my opponent loses a lot of LP. I use DIfferent Dimensions Captsul to get out either a sphinx card or POL (if I have POL in my hand I get sphinx card and vice-versa.). I also have a good defense along with a good offense. A good defense to defend My LP and a good Offense to destroy my opponent. My defense is Marauding Captain (play them both at the same time), spirit reaper. I have the defense to not only gaurd my LP, but if I have to, I will make a 3 sacrifice for my sphinx cards (I have done this more than once). well I think that's a good enough idea of my deck for you.