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Post by SLYPER on Jul 30, 2004 16:18:51 GMT -5
if it is it is good(to many is,it words)
required cards jinzo amplified imperial order
play jinzo equip amplified and set imperial order when your oppenent draws activate imperial order and you got lock down on your opponents traps and magic
another combo(big thought
required cards jinzo amplified imperial order ground collopse x3
this is a total lock down on opponent he cant activate any spells and traps and cant play any monsters. but it is hard to pull off
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TKOG
Full Member
When the forbidden door is opened, the power of Oracle will bring judgement upon this corrupt world
Posts: 183
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Post by TKOG on Jul 30, 2004 17:47:38 GMT -5
combo(big thought required cards jinzo amplified imperial order ground collopse x3 This want work with Imperial Order you can't play Ground Collopse
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vamplord505
Junior Member
the lord of the vampires has marked it's territory...and it's right on your neck!
Posts: 51
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Post by vamplord505 on Jul 31, 2004 16:12:59 GMT -5
niether of em work cause imperial order negates amplifier.
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Post by bluepokenut on Aug 1, 2004 19:14:33 GMT -5
IO doesnt negate the amplifer. The last sentance of amplifer is the thing that makes IO and amplifer work.
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vamplord505
Junior Member
the lord of the vampires has marked it's territory...and it's right on your neck!
Posts: 51
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Post by vamplord505 on Aug 2, 2004 17:32:46 GMT -5
o yeah i forgot. i've never used it or had it used against me so i don't know it too well. that's good except that u can't use spells either but it's a good combo. my bro is trying a jinzo/machine deck so ill have to tell him about that combo
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Post by Skull on Aug 7, 2004 22:14:58 GMT -5
this would never would, if Jinzo is on the field nobody can activate traps and even if they do they would be negated so when you activate IO Jinzo would negate it so it wouldn't work.
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eric
Junior Member
Posts: 78
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Post by eric on Aug 19, 2004 10:57:56 GMT -5
that can b very effective i haven't seen anyone use it yet though
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Post by Skull on Aug 19, 2004 15:03:55 GMT -5
yah but if they do use it within just 4 turns they will lose.
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