Post by bluepokenut on Nov 9, 2004 16:07:31 GMT -5
Rise of Destiny is the next set that will be released. Here is a sneek peek of the translations from EDO's.
RDS-JP001
ANDROID TREEMAN 18 ("INPACHI")
Fire/Machine/5/500/2500
RDS-JP002
MIGHTY GUARD
Earth/Machine/4/500/1200
RDS-JP003
MAGIC FREIGHT CAR BOKOICHI
Dark/Machine/2/500/500
RDS-JP004
HARPY GIRL
Air/Bird/2/500/500
RDS-JP005
THE CREATOR
Light/Electric/8/2300/3000
Choose 1 Monster from your Cemetery. Send 1 card from your hand
to the Cemetery, and Special Summon the chosen Monster. You can
use this effect only 1 time per turn. This card can't be Special
Summoned from a Cemetery.
ULTRA RARE / ULTIMATE RARE
RDS-JP006
AVATAR OF THE CREATOR
Light/Warrior/4/1600/1500
You can sacrifice this card to Special Summon 1 [The Creator]
from your hand.
RDS-JP007
ULTIMATE INSECT LV3
Air/Insect/3/1400/900
If this card was Special Summoned by the effect of an [Ultimate
Insect LV1], while this card is on the Field, reduce the attack
strength of all of your opponent's Monsters by 300. During your
Standby Phase, you can send this face-up card to the Cemetery to
Special Summon 1 [Ultimate Insect LV5] from your hand or deck
(excluding the turn this card is Normal Summoned, Special
Summoned or Reversed).
RARE
RDS-JP008
MYSTIC SWORDMAN LV6
Earth/Warrior/6/2300/1700
If this card is Normal Summoned, it can only be played in face-
down defense mode. If this card attacks a face-down defense mode
Monster, don't go to Damage Calculation, and destroy that face-
down defense mode Monster as it is. You can have Monsters
destroyed by this effect not go to the Cemetery, and instead put
it on top of your opponent's deck.
ULTRA RARE / ULTIMATE RARE
RDS-JP009
SILENT SWORDMAN LV3
Light/Warrior/3/1000/1000
Negate the effects of your opponent's Magic that target this
card. During your Standby Phase, you can send this face-up card
to the Cemetery to Special Summon 1 [Silent Swordman LV5] from
your hand or deck. (Excluding the turn this card is Normal
Summoned, Special Summoned or Reversed.)
ULTRA RARE / ULTIMATE RARE
RDS-JP010
PENGUIN NIGHTMARE
Water/Water/4/900/800
When this card is Reversed, return 1 Monster on your opponent's
Field to its owner's hand. While this card is face-up on the
Field, increase the attack strength of Water Main-Type Monsters
on your Field by 200.
RDS-JP011
SUPER SUPPORT, MECHA HEAVY WEAPON
Dark/Machine - Union/3/500/500
Once during your Main Phase, you can treat this card as an
Equipment card and Equip it on one of your face-up Machine Sub-
Type Monsters on the Field, or remove it from being an Equipped,
and return it in face-up attack mode. While this card is treated
as an Equipment card by this effect, increase the Equipped
Monster's attack and defense strengths by 500. (A Monster can
only have 1 Union Monster Equipped on it at a time. If the
Equipped Monster would be destroyed, destroy this card instead.)
RDS-JP012
PERFECT MACHINE KING
Earth/Machine/8/2700/1500
Increase this card's attack strength by 500 for each Machine Sub-
Type Monster on the Field, other than this card.
ULTRA RARE / ULTIMATE RARE
RDS-JP013
ELEMENT MAGICIAN
Light/Magic User/4/1500/1200
This card gains the following effects, if the appropriate Main-
Type Monster is on the Field.
- Water Main-Type: Control of this card can't change.
- Air Main-Type: If this card destroys an opponent's Monster as a
result of Battle, it can continue to attack 1 more time.
RDS-JP014
ELEMENT ZAURUS
Dark/Dinosaur/4/1500/1200
This card gains the following effects, if the appropriate Main-
Type Monster is on the Field.
- Fire Main-Type: Increase this card's attack strength by 500.
- Earth Main-Type: The effects of Effect Monsters destroyed by
this card are negated.
RDS-JP015
MONSTROUS BIRD OF THE VALLEY OF MISTS
Air/Bird/6/2400/1400
When this card is send to the Cemetery from your hand, return
this card to your deck and shuffle.
RDS-JP016
ONE-SHOT DEADLY SAMURAI
Air/Warrior/4/1200/1200
When this card Battles, before Damage Calculation, guess heads or
tails in a coin toss. If correct, destroy your opponent's
Monster by this effect.
RDS-JP017
HARPY LADY 1
Air/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. While this card is
on the Field, increase the attack strength of Air Main-Type
Monsters by 300.
RDS-JP018
HARPY LADY 2
Air/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. The effects of
Reverse Effect Monsters destroyed by this card as a result of
Battle are negated.
RDS-JP019
HARPY LADY 3
Air/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. Your opponent's
Monsters that this card Battles can't declare an attack for 2
turns, counting your opponent's turns.
RDS-JP020
SNEAKY FIRE SPIRIT
Fire/Fire/3/100/200
This card can attack the opposing player directly. Each time
it's successful in a direct attack, increase this card's attack
strength by 1000.
RDS-JP021
FIRE EMPEROR TESTAROS
Fire/Fire/6/2400/1000
If this card is successfully Sacrifice Summoned, your opponent
discards 1 card from his or her hand at random to the Cemetery.
If the discarded card was a Monster card, do 100 points of damage
to your opponent's Life times the Monster's Level.
SUPER RARE / ULTIMATE RARE
RDS-JP022
EAGLE EYE
Air/Bird/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP023
THE MAGNIFICENT INFILTRATOR
Earth/Warrior/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP024
FLAMES OF AGRESSION
Fire/Fire/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP025
CONCEALED APPROACH DEVIL MANTA
Water/Fish/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP026
BLACK WARRIOR WEREWOLF
Dark/Animal Warrior/4/1600/600
While this card is face-up on your Field, your opponent can't
activate Trap cards during the Battle Phase.
RDS-JP027
MIRAGE DRAGON
Light/Dragon/4/1600/600
While this card is face-up on your Field, your opponent can't
activate Trap cards during the Battle Phase.
RDS-JP028
EXPLOSIVE MASS GAIA SOUL
Fire/Fire/4/2000/0
You can sacrifice up to 2 Fire Sub-Type Monsters on your Field.
If you sacrifice for this effect, this Monster's attack strength
is increased by 1000 times the number sacrificed. When this card
attacks a defense mode Monster, if this card's attack strength is
greater than the defense mode Monster's defense strength, do
Battle Damage to your opponent equal to the difference. During
the End Phase, destroy this card.
RARE
RDS-JP029
FOX FIRE
Fire/Fire/2/300/200
During the End Phase of a turn in which this face-up card was
destroyed as a result of Battle, Special Summon this card to your
Field from the Cemetery. This card can't be sacrifice for a
Sacrifice Summon.
RDS-JP030
IMMENSE BATTLESHIP BIG CORE
Dark/Machine/6/2300/1100
When this card is Normal Summoned, put 3 counters on it. This
card can't be destroyed as a result of Battle. When this card
Battles, at the end of the Damage Step, remove 1 counter from
this card. If there are no counters when this card Battles,
destroy this card at the end of the Damage Step.
SUPER RARE / ULTIMATE RARE
RDS-JP001
ANDROID TREEMAN 18 ("INPACHI")
Fire/Machine/5/500/2500
RDS-JP002
MIGHTY GUARD
Earth/Machine/4/500/1200
RDS-JP003
MAGIC FREIGHT CAR BOKOICHI
Dark/Machine/2/500/500
RDS-JP004
HARPY GIRL
Air/Bird/2/500/500
RDS-JP005
THE CREATOR
Light/Electric/8/2300/3000
Choose 1 Monster from your Cemetery. Send 1 card from your hand
to the Cemetery, and Special Summon the chosen Monster. You can
use this effect only 1 time per turn. This card can't be Special
Summoned from a Cemetery.
ULTRA RARE / ULTIMATE RARE
RDS-JP006
AVATAR OF THE CREATOR
Light/Warrior/4/1600/1500
You can sacrifice this card to Special Summon 1 [The Creator]
from your hand.
RDS-JP007
ULTIMATE INSECT LV3
Air/Insect/3/1400/900
If this card was Special Summoned by the effect of an [Ultimate
Insect LV1], while this card is on the Field, reduce the attack
strength of all of your opponent's Monsters by 300. During your
Standby Phase, you can send this face-up card to the Cemetery to
Special Summon 1 [Ultimate Insect LV5] from your hand or deck
(excluding the turn this card is Normal Summoned, Special
Summoned or Reversed).
RARE
RDS-JP008
MYSTIC SWORDMAN LV6
Earth/Warrior/6/2300/1700
If this card is Normal Summoned, it can only be played in face-
down defense mode. If this card attacks a face-down defense mode
Monster, don't go to Damage Calculation, and destroy that face-
down defense mode Monster as it is. You can have Monsters
destroyed by this effect not go to the Cemetery, and instead put
it on top of your opponent's deck.
ULTRA RARE / ULTIMATE RARE
RDS-JP009
SILENT SWORDMAN LV3
Light/Warrior/3/1000/1000
Negate the effects of your opponent's Magic that target this
card. During your Standby Phase, you can send this face-up card
to the Cemetery to Special Summon 1 [Silent Swordman LV5] from
your hand or deck. (Excluding the turn this card is Normal
Summoned, Special Summoned or Reversed.)
ULTRA RARE / ULTIMATE RARE
RDS-JP010
PENGUIN NIGHTMARE
Water/Water/4/900/800
When this card is Reversed, return 1 Monster on your opponent's
Field to its owner's hand. While this card is face-up on the
Field, increase the attack strength of Water Main-Type Monsters
on your Field by 200.
RDS-JP011
SUPER SUPPORT, MECHA HEAVY WEAPON
Dark/Machine - Union/3/500/500
Once during your Main Phase, you can treat this card as an
Equipment card and Equip it on one of your face-up Machine Sub-
Type Monsters on the Field, or remove it from being an Equipped,
and return it in face-up attack mode. While this card is treated
as an Equipment card by this effect, increase the Equipped
Monster's attack and defense strengths by 500. (A Monster can
only have 1 Union Monster Equipped on it at a time. If the
Equipped Monster would be destroyed, destroy this card instead.)
RDS-JP012
PERFECT MACHINE KING
Earth/Machine/8/2700/1500
Increase this card's attack strength by 500 for each Machine Sub-
Type Monster on the Field, other than this card.
ULTRA RARE / ULTIMATE RARE
RDS-JP013
ELEMENT MAGICIAN
Light/Magic User/4/1500/1200
This card gains the following effects, if the appropriate Main-
Type Monster is on the Field.
- Water Main-Type: Control of this card can't change.
- Air Main-Type: If this card destroys an opponent's Monster as a
result of Battle, it can continue to attack 1 more time.
RDS-JP014
ELEMENT ZAURUS
Dark/Dinosaur/4/1500/1200
This card gains the following effects, if the appropriate Main-
Type Monster is on the Field.
- Fire Main-Type: Increase this card's attack strength by 500.
- Earth Main-Type: The effects of Effect Monsters destroyed by
this card are negated.
RDS-JP015
MONSTROUS BIRD OF THE VALLEY OF MISTS
Air/Bird/6/2400/1400
When this card is send to the Cemetery from your hand, return
this card to your deck and shuffle.
RDS-JP016
ONE-SHOT DEADLY SAMURAI
Air/Warrior/4/1200/1200
When this card Battles, before Damage Calculation, guess heads or
tails in a coin toss. If correct, destroy your opponent's
Monster by this effect.
RDS-JP017
HARPY LADY 1
Air/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. While this card is
on the Field, increase the attack strength of Air Main-Type
Monsters by 300.
RDS-JP018
HARPY LADY 2
Air/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. The effects of
Reverse Effect Monsters destroyed by this card as a result of
Battle are negated.
RDS-JP019
HARPY LADY 3
Air/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. Your opponent's
Monsters that this card Battles can't declare an attack for 2
turns, counting your opponent's turns.
RDS-JP020
SNEAKY FIRE SPIRIT
Fire/Fire/3/100/200
This card can attack the opposing player directly. Each time
it's successful in a direct attack, increase this card's attack
strength by 1000.
RDS-JP021
FIRE EMPEROR TESTAROS
Fire/Fire/6/2400/1000
If this card is successfully Sacrifice Summoned, your opponent
discards 1 card from his or her hand at random to the Cemetery.
If the discarded card was a Monster card, do 100 points of damage
to your opponent's Life times the Monster's Level.
SUPER RARE / ULTIMATE RARE
RDS-JP022
EAGLE EYE
Air/Bird/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP023
THE MAGNIFICENT INFILTRATOR
Earth/Warrior/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP024
FLAMES OF AGRESSION
Fire/Fire/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP025
CONCEALED APPROACH DEVIL MANTA
Water/Fish/3/1300/1200
When this card is successfully Normal Summoned, Trap cards can't
be activated.
RDS-JP026
BLACK WARRIOR WEREWOLF
Dark/Animal Warrior/4/1600/600
While this card is face-up on your Field, your opponent can't
activate Trap cards during the Battle Phase.
RDS-JP027
MIRAGE DRAGON
Light/Dragon/4/1600/600
While this card is face-up on your Field, your opponent can't
activate Trap cards during the Battle Phase.
RDS-JP028
EXPLOSIVE MASS GAIA SOUL
Fire/Fire/4/2000/0
You can sacrifice up to 2 Fire Sub-Type Monsters on your Field.
If you sacrifice for this effect, this Monster's attack strength
is increased by 1000 times the number sacrificed. When this card
attacks a defense mode Monster, if this card's attack strength is
greater than the defense mode Monster's defense strength, do
Battle Damage to your opponent equal to the difference. During
the End Phase, destroy this card.
RARE
RDS-JP029
FOX FIRE
Fire/Fire/2/300/200
During the End Phase of a turn in which this face-up card was
destroyed as a result of Battle, Special Summon this card to your
Field from the Cemetery. This card can't be sacrifice for a
Sacrifice Summon.
RDS-JP030
IMMENSE BATTLESHIP BIG CORE
Dark/Machine/6/2300/1100
When this card is Normal Summoned, put 3 counters on it. This
card can't be destroyed as a result of Battle. When this card
Battles, at the end of the Damage Step, remove 1 counter from
this card. If there are no counters when this card Battles,
destroy this card at the end of the Damage Step.
SUPER RARE / ULTIMATE RARE