Post by bluepokenut on Jul 8, 2005 23:39:32 GMT -5
These are the japanese translations. Not exactly what we will see here but pretty close.
CRV-JP001
Cycloid
Earth/Machine/3/800/1000
Normal Monster
CRV-JP002
Soitsu
Wind/Angel/3/0/0
Normal Monster
CRV-JP003
Mad Lobster
Water/Aqua/3/1700/1000
Normal Monster
CRV-JP004
Jelly Beans Man
Earth/Plant/3/1750/0
Normal Monster
CRV-JP005
Hane Kuriboh LV10
Light/Angel/10/300/200
This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's battle phase.
Ultra/Ultimate Rare
CRV-JP006
Patroid
Earth/Machine/4/1200/1200
Look at a set cards on opponent's field, and flip it back face down. This effect can only be activate once per turn during your Main Phase.
CRV-JP007
Gyroid
Wind/Machine/3/1000/1000
For one time per turn, this card would not be destroy as a result of battle. (Damage Calculation is done as usual)
CRV-JP008
Steamroid
Earth/Machine/4/1800/1800
When this card attacks an opponent's monster, this card's attack strength is increased by 500 during the damage step. When this card is attacked by an opponent's monster, this card's attack strength is decreased by 500 during the damage step.
CRV-JP009
Drillroid
Earth/Machine/4/1600/1600
When this card attack monster in defense mode, destroy it without calculating damage.
CRV-JP010
UFOroid
Light/Machine/6/1200/1200
When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward.
Super/Ultimate Rare
CRV-JP011
Jetroid
Wind/Machine/4/1200/1800
When this card is target of battle by opponent's monsters, the controller of this card can activate Trap cards from his/her hand.
CRV-JP012
Friend Dog
Earth/Machine/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.
Rare
CRV-JP013
Dark Catapaulter
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
Rare
CRV-JP014
E-Hero Bubbleman
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.
Rare
CRV-JP015
Cyber Dragon
Light/Machine/5/2100/1600
When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand.
Super/Ultimate Rare
CRV-JP016
Cybernetic Magician
Light/Spellcaster/6/2400/1000
Discard a card from your hand. Until the end phase of the turn, the attack strength of a face-up monster on the field would become 2000.
Super/Ultimate Rare
CRV-JP017
Cybernetic Cyclops
Earth/Beast-Warrior/4/1400/200
When you have 0 card in your hand, the attack of this monster is increased by 1000.
CRV-JP018
Mechanical Hound
Earth/Machine/7/2800/1500
When you have 0 cards in your hand, your opponent can't activate any Magic card.
CRV-JP019
Cyber Demon
Dark/Demon/4/1000/2000
At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.
CRV-JP020
Goblin Elite Force
Earth/Demon/4/2200/1500
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.
Super/Ultimate Rare
CRV-JP021
Giant Battleship - Crystal Core
Water/Machine/5/2100/1000
When this card is Summon, put 3 counters on it. This card cannot be destroy as a result of battle. When this card battle, at the end of Damage Step, remove a counter on this card. When this card would battle without a counter, destroy this card at the end of damage step. Once during your Main Phase, you may change the mode of a monster on opponent's field in face-up attack mode into face-up defense mode.
Super/Ultimate Rare
CRV-JP022
Giant Kozaki ("G Kozaki")
Dark/Demon/4/2500/2400
This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.
CRV-JP023
Indomitable Fighter - Ray Ray
Earth/Beast-Warrior/4/2300/0
When this card attack, at the end of battle phase, it would change to defense mode. This card's mode cannot be change during next turn.
CRV-JP024
Guardian Spirit - Irene
Light/Angel - Union/1/0/0
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Indomitable Fighter - Ray Ray], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, the equipped monster's mode can be change once during a turn. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)
CRV-JP025
Doitsu
Earth/Angel - Union/4/100/200
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Soitsu], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)
CRV-JP026
Death Frog
Water/Aqua/5/1900/0
When this card is successfully sacrifice summon, for each [Tadpole] in your Graveyard,
you may special summon a [Death Frog] from your hand or deck.
CRV-JP027
Tadpole
Water/Aqua/1/0/0
When this card is destroyed as a result of battle, you may add one [Tadpole] to your
hand from your deck. Shuffle your deck afterward.
CRV-JP028
Draw Frog
Water/Aqua/2/100/100
When this card is send to Graveyard from the field when face-up, you may draw a card.
CRV-JP029
Dino Infinity
Earth/Dino/4/?/0
This card's original attack strength is equal to number of owner's Dino sub-type monster remove from the game * 1000.
CRV-JP030
Battery Man - AA Type
Light/Thunder/2/0/0
When all [Battery Man - AA Type] on your field are in attack mode, for each [Battery Man - AA Type], increase the attack strength of all Machine sub-type monster on your field by 500. When all of your [Battery Man - AA Type] is in defense mode, for each [Battery Man - AA Type], increase the defense strength of all Machine sub-type monster on your field by 500.
CRV-JP001
Cycloid
Earth/Machine/3/800/1000
Normal Monster
CRV-JP002
Soitsu
Wind/Angel/3/0/0
Normal Monster
CRV-JP003
Mad Lobster
Water/Aqua/3/1700/1000
Normal Monster
CRV-JP004
Jelly Beans Man
Earth/Plant/3/1750/0
Normal Monster
CRV-JP005
Hane Kuriboh LV10
Light/Angel/10/300/200
This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's battle phase.
Ultra/Ultimate Rare
CRV-JP006
Patroid
Earth/Machine/4/1200/1200
Look at a set cards on opponent's field, and flip it back face down. This effect can only be activate once per turn during your Main Phase.
CRV-JP007
Gyroid
Wind/Machine/3/1000/1000
For one time per turn, this card would not be destroy as a result of battle. (Damage Calculation is done as usual)
CRV-JP008
Steamroid
Earth/Machine/4/1800/1800
When this card attacks an opponent's monster, this card's attack strength is increased by 500 during the damage step. When this card is attacked by an opponent's monster, this card's attack strength is decreased by 500 during the damage step.
CRV-JP009
Drillroid
Earth/Machine/4/1600/1600
When this card attack monster in defense mode, destroy it without calculating damage.
CRV-JP010
UFOroid
Light/Machine/6/1200/1200
When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward.
Super/Ultimate Rare
CRV-JP011
Jetroid
Wind/Machine/4/1200/1800
When this card is target of battle by opponent's monsters, the controller of this card can activate Trap cards from his/her hand.
CRV-JP012
Friend Dog
Earth/Machine/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.
Rare
CRV-JP013
Dark Catapaulter
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
Rare
CRV-JP014
E-Hero Bubbleman
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.
Rare
CRV-JP015
Cyber Dragon
Light/Machine/5/2100/1600
When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand.
Super/Ultimate Rare
CRV-JP016
Cybernetic Magician
Light/Spellcaster/6/2400/1000
Discard a card from your hand. Until the end phase of the turn, the attack strength of a face-up monster on the field would become 2000.
Super/Ultimate Rare
CRV-JP017
Cybernetic Cyclops
Earth/Beast-Warrior/4/1400/200
When you have 0 card in your hand, the attack of this monster is increased by 1000.
CRV-JP018
Mechanical Hound
Earth/Machine/7/2800/1500
When you have 0 cards in your hand, your opponent can't activate any Magic card.
CRV-JP019
Cyber Demon
Dark/Demon/4/1000/2000
At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.
CRV-JP020
Goblin Elite Force
Earth/Demon/4/2200/1500
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.
Super/Ultimate Rare
CRV-JP021
Giant Battleship - Crystal Core
Water/Machine/5/2100/1000
When this card is Summon, put 3 counters on it. This card cannot be destroy as a result of battle. When this card battle, at the end of Damage Step, remove a counter on this card. When this card would battle without a counter, destroy this card at the end of damage step. Once during your Main Phase, you may change the mode of a monster on opponent's field in face-up attack mode into face-up defense mode.
Super/Ultimate Rare
CRV-JP022
Giant Kozaki ("G Kozaki")
Dark/Demon/4/2500/2400
This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.
CRV-JP023
Indomitable Fighter - Ray Ray
Earth/Beast-Warrior/4/2300/0
When this card attack, at the end of battle phase, it would change to defense mode. This card's mode cannot be change during next turn.
CRV-JP024
Guardian Spirit - Irene
Light/Angel - Union/1/0/0
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Indomitable Fighter - Ray Ray], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, the equipped monster's mode can be change once during a turn. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)
CRV-JP025
Doitsu
Earth/Angel - Union/4/100/200
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Soitsu], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)
CRV-JP026
Death Frog
Water/Aqua/5/1900/0
When this card is successfully sacrifice summon, for each [Tadpole] in your Graveyard,
you may special summon a [Death Frog] from your hand or deck.
CRV-JP027
Tadpole
Water/Aqua/1/0/0
When this card is destroyed as a result of battle, you may add one [Tadpole] to your
hand from your deck. Shuffle your deck afterward.
CRV-JP028
Draw Frog
Water/Aqua/2/100/100
When this card is send to Graveyard from the field when face-up, you may draw a card.
CRV-JP029
Dino Infinity
Earth/Dino/4/?/0
This card's original attack strength is equal to number of owner's Dino sub-type monster remove from the game * 1000.
CRV-JP030
Battery Man - AA Type
Light/Thunder/2/0/0
When all [Battery Man - AA Type] on your field are in attack mode, for each [Battery Man - AA Type], increase the attack strength of all Machine sub-type monster on your field by 500. When all of your [Battery Man - AA Type] is in defense mode, for each [Battery Man - AA Type], increase the defense strength of all Machine sub-type monster on your field by 500.