Post by bluepokenut on Jul 20, 2004 14:14:00 GMT -5
IOC-000
Chaos Emperor Dragon - Envoy of the End
Dark
Dragon/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
Secret Rare
IOC-001
Ojama Yellow
Light
Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
IOC-002
Ojama Black
Light
Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
IOC-003
Soul Tiger
Earth
Beast/4/0/2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
IOC-004
Big Koala
Earth
Beast/7/2700/2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
IOC-005
Des Kangaroo
Dark
Beast/4/1500/1700
When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally.
IOC-006
Crimson Ninja
Earth
Warrior/1/300/300
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
IOC-007
Strike Ninja
Dark
Warrior/4/1700/1200 You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
Ultra Rare
IOC-008
Gale Lizard
Water
Reptile/4/1400/700
FLIP: Select 1 Monster Card on you opponent's side of the field and return it to its owner's hand.
IOC-009
Spirit of the Pot of Greed
Light
Fairy/1/100/100
When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.
IOC-010
Chopman the Desperate Outlaw
Dark
Zombie/3/1100/500
When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.
IOC-011
Sasuke Samurai #3
Light
Warrior/3/1000/1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
Rare
IOC-012
D.D. Scout Plane
Dark
Machine/2/800/1200
If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.
Super Rare
IOC-013
Berserk Gorilla
Earth
Beast/4/2000/1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Rare
IOC-014
Freed the Brave Warrior
Light
Warrior/4/1700/1200
Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. Super Rare
IOC-015
Coach Goblin
Earth
Fiend/4/1200/1500
As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
IOC-016
Witch Doctor of Chaos
Dark
Spellcaster/2/500/500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
IOC-017
Chaos Necromancer
Dark
Fiend/1/0/0
The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
IOC-018
Chaosrider Gustaph
Wind
Warrior/4/1400/1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
Super Rare
IOC-019
Inferno
Fire
Pyro/4/1100/1900
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to you opponent's Life Points.
IOC-020
Fenrir
Water
Beast/4/1400/1200
This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
IOC-021
Gigantes
Earth
Rock/4/1900/1300
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.
IOC-022
Silpheed
Wind
Fairy/4/1700/700
This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
IOC-023
Chaos Sorcerer
Dark
Spellcaster/6/2300/2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
IOC-024
Gren Maju Da Eiza
Fire
Fiend/3/?/?
The ATK and DEF of this card become the number of your cards removed from play x 400 points.
IOC-025
Black Luster Soldier - Envoy of the Beginning
Light
Warrior/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
:- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn.
:- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
Ultra
IOC-026
Drillago
Dark
Machine/4/1600/1100
When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.
Rare
IOC-027
Lekunga
Water
Plant/4/1700/500
Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
Rare
IOC-028
Lord Poison
Water
Plant/4/1500/1000
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.
IOC-029
Bowganian
Dark
Machine/3/1300/1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
IOC-030
Granadora
Water
Reptile/4/1900/700
When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
IOC-031
Fuhma Shuriken
Spell
Equip
This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
Rare
IOC-032
Heart of the Underdog
Spell
Continuous
During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.
IOC-033
Wild Nature's Release
Spell
Normal
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
Super
IOC-034
Ojama Delta Hurricane!!
Spell
Normal
You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field, Destroy all cards on your opponent's side of the field.
IOC-035
Stumbling
Spell
Continuous
As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.
IOC-036
Chaos End
Spell
Normal
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
IOC-037
Yellow Luster Shield
Spell
Continuous
Increase the DEF of all monsters on your side of the field by 300 points.
IOC-038
Chaos Greed
Spell
Normal
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
IOC-039
D.D. Designator
Spell
Normal
Declare 1 card name. Look at your opponent's hand, and if he/she has declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
Super Rare
IOC-040
D. D. Borderline
Spell
Continuous
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
Chaos Emperor Dragon - Envoy of the End
Dark
Dragon/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
Secret Rare
IOC-001
Ojama Yellow
Light
Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
IOC-002
Ojama Black
Light
Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
IOC-003
Soul Tiger
Earth
Beast/4/0/2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
IOC-004
Big Koala
Earth
Beast/7/2700/2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
IOC-005
Des Kangaroo
Dark
Beast/4/1500/1700
When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally.
IOC-006
Crimson Ninja
Earth
Warrior/1/300/300
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
IOC-007
Strike Ninja
Dark
Warrior/4/1700/1200 You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
Ultra Rare
IOC-008
Gale Lizard
Water
Reptile/4/1400/700
FLIP: Select 1 Monster Card on you opponent's side of the field and return it to its owner's hand.
IOC-009
Spirit of the Pot of Greed
Light
Fairy/1/100/100
When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.
IOC-010
Chopman the Desperate Outlaw
Dark
Zombie/3/1100/500
When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.
IOC-011
Sasuke Samurai #3
Light
Warrior/3/1000/1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
Rare
IOC-012
D.D. Scout Plane
Dark
Machine/2/800/1200
If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.
Super Rare
IOC-013
Berserk Gorilla
Earth
Beast/4/2000/1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Rare
IOC-014
Freed the Brave Warrior
Light
Warrior/4/1700/1200
Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. Super Rare
IOC-015
Coach Goblin
Earth
Fiend/4/1200/1500
As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
IOC-016
Witch Doctor of Chaos
Dark
Spellcaster/2/500/500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
IOC-017
Chaos Necromancer
Dark
Fiend/1/0/0
The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
IOC-018
Chaosrider Gustaph
Wind
Warrior/4/1400/1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
Super Rare
IOC-019
Inferno
Fire
Pyro/4/1100/1900
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to you opponent's Life Points.
IOC-020
Fenrir
Water
Beast/4/1400/1200
This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
IOC-021
Gigantes
Earth
Rock/4/1900/1300
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.
IOC-022
Silpheed
Wind
Fairy/4/1700/700
This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
IOC-023
Chaos Sorcerer
Dark
Spellcaster/6/2300/2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
IOC-024
Gren Maju Da Eiza
Fire
Fiend/3/?/?
The ATK and DEF of this card become the number of your cards removed from play x 400 points.
IOC-025
Black Luster Soldier - Envoy of the Beginning
Light
Warrior/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
:- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn.
:- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
Ultra
IOC-026
Drillago
Dark
Machine/4/1600/1100
When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.
Rare
IOC-027
Lekunga
Water
Plant/4/1700/500
Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
Rare
IOC-028
Lord Poison
Water
Plant/4/1500/1000
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.
IOC-029
Bowganian
Dark
Machine/3/1300/1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
IOC-030
Granadora
Water
Reptile/4/1900/700
When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
IOC-031
Fuhma Shuriken
Spell
Equip
This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
Rare
IOC-032
Heart of the Underdog
Spell
Continuous
During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.
IOC-033
Wild Nature's Release
Spell
Normal
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
Super
IOC-034
Ojama Delta Hurricane!!
Spell
Normal
You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field, Destroy all cards on your opponent's side of the field.
IOC-035
Stumbling
Spell
Continuous
As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.
IOC-036
Chaos End
Spell
Normal
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
IOC-037
Yellow Luster Shield
Spell
Continuous
Increase the DEF of all monsters on your side of the field by 300 points.
IOC-038
Chaos Greed
Spell
Normal
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
IOC-039
D.D. Designator
Spell
Normal
Declare 1 card name. Look at your opponent's hand, and if he/she has declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
Super Rare
IOC-040
D. D. Borderline
Spell
Continuous
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.