Post by bluepokenut on Jul 20, 2004 14:26:28 GMT -5
MFC-000 Dark Magician Girl
Dark/Spellcaster/Effect Lvl. 6 – Secret Rare
2000/1700
Increase the ATK of this monster by 300 points for each “Dark Magician” or “Magician of Black Chaos” in either player’s Graveyard.
MFC-001 People Running About
Fire/Pyro Lvl. 2 – Common
600/600
“Although they always suffer in silence, they swear an oath to inevitably revolt”
MFC-002 Oppressed People
Water/Aqua Lvl. 1 – Common
400/2000
“They are oppressed, but believe they will have their freedom someday.”
MFC-003 United Resistance
Wind/Thunder Lvl. 3 – Common
1000/400
“The people that gather to swear to fight their oppressors. A revolution is cooking.”
MFC-004 X-Head Cannon
Light/Machine Lvl. 4 – Super Rare
1800/1500
“A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.”
MFC-005 Y-Dragon Head
Light/Machine/Union Lvl. 4 – Super Rare
1500/1600
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “X-Head Cannon” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-006 Z-Metal Tank
Light/Machine/Union Lvl. 4 – Super Rare
1500/1300
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “X-Head Cannon” or “Y-Dragon Head” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-007 Dark Blade
Dark/Warrior Lvl. 4 – Rare
1800/1500
“They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.”
MFC-008 Pitch-Dark Dragon
Dark/Dragon/Union Lvl. 3 - Common
900/600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-009 Kiryu
Dark/Dragon/Union Lvl. 5 – Common
2000/1500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent’s Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-010 Decayed Commander
Earth/Zombie/Effect Lvl. 4 – Common
1000/1500
When this monster is Normal Summoned successfully, you can Special Summon 1 “Zombie Tiger” from your hand. When this card attacks your opponent’s Life Points directly 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.
MFC-011 Zombie Tiger
Earth/Zombie/Union Lvl. 3 – Common
1400/1600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Decayed Commander” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent’s monsters, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-012 Giant Orc
Dark/Fiend/Effect Lvl. 4 – Common
2200/0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
MFC-013 Second Goblin
Dark/Fiend/Union Lvl. 1 – Common
100/100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Giant Orc” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, you can change that monster’s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-014 Vampire Orchis
Earth/Plant/Effect Lvl. 4 – Common
1700/1000
When this monster is Normal Summoned successfully, you can Special Summon 1 “Des Dendle” from your hand.
MFC-015 Des Dendle
Earth/Plant/Union Lvl. 4 – Common
300/2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Vampire Orchis” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster destroys 1 of your opponent’s monsters Special Summon 1 “Wicked Plant Token” (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-016 Burning Beast
Fire/Pyro/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Freezing Beast” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-017 Freezing Beast
Water/Aqua/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Burning Beast” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-018 Union Rider
Wind/Machine/Effect Lvl. 2 – Common
1000/1000
You can take a Union Monster that is currently a monster on your opponent’s side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
MFC-019 D.D. Crazy Beast
Earth/Beast/Effect Lvl. 3 – Rare
1400/1400
A monster destroyed by this card in battle is removed from play.
MFC-020 Spell Canceller
Wind/Machine/Effect Lvl. 5 – Ultra Rare
1800/1600
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
MFC-021 Neko Mane King
Earth/Beast/Effect Lvl. 1 – Common
0/0
During your opponent’s turn, when this card is sent to the Graveyard by the effect of your Opponent’s Spell, Trap or Monster Card, your opponent’s turn ends.
MFC-022 Helping Robo For Combat
Light/Machine/Effect Lvl. 4 – Rare
1600/0
Each time this monster destroys 1 of your opponent’s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck.
MFC-023 Dimension Jar
Dark/Machine/EffectLvl. 2 – Common
200/200
FLIP: Both players can remove from play up to 3 monsters from their opponent’s Graveyard.
MFC-024 Great Phantom Thief
Earth/Spellcaster/Effect Lvl. 3 – Rare
1000/1000
Each time this card inflicts Battle Damage to your opponent’s Life Points, declare the name of 1 card. Then see your opponent’s hand and discard all copies of the declared card in his/her hand to the Graveyard.
MFC-025 Roulette Barrel
Light/Machine/Effect Lvl. 4 – Common
1000/2000
Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
Dark/Spellcaster/Effect Lvl. 6 – Secret Rare
2000/1700
Increase the ATK of this monster by 300 points for each “Dark Magician” or “Magician of Black Chaos” in either player’s Graveyard.
MFC-001 People Running About
Fire/Pyro Lvl. 2 – Common
600/600
“Although they always suffer in silence, they swear an oath to inevitably revolt”
MFC-002 Oppressed People
Water/Aqua Lvl. 1 – Common
400/2000
“They are oppressed, but believe they will have their freedom someday.”
MFC-003 United Resistance
Wind/Thunder Lvl. 3 – Common
1000/400
“The people that gather to swear to fight their oppressors. A revolution is cooking.”
MFC-004 X-Head Cannon
Light/Machine Lvl. 4 – Super Rare
1800/1500
“A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.”
MFC-005 Y-Dragon Head
Light/Machine/Union Lvl. 4 – Super Rare
1500/1600
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “X-Head Cannon” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-006 Z-Metal Tank
Light/Machine/Union Lvl. 4 – Super Rare
1500/1300
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “X-Head Cannon” or “Y-Dragon Head” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-007 Dark Blade
Dark/Warrior Lvl. 4 – Rare
1800/1500
“They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.”
MFC-008 Pitch-Dark Dragon
Dark/Dragon/Union Lvl. 3 - Common
900/600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-009 Kiryu
Dark/Dragon/Union Lvl. 5 – Common
2000/1500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent’s Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-010 Decayed Commander
Earth/Zombie/Effect Lvl. 4 – Common
1000/1500
When this monster is Normal Summoned successfully, you can Special Summon 1 “Zombie Tiger” from your hand. When this card attacks your opponent’s Life Points directly 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.
MFC-011 Zombie Tiger
Earth/Zombie/Union Lvl. 3 – Common
1400/1600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Decayed Commander” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent’s monsters, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-012 Giant Orc
Dark/Fiend/Effect Lvl. 4 – Common
2200/0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
MFC-013 Second Goblin
Dark/Fiend/Union Lvl. 1 – Common
100/100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Giant Orc” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, you can change that monster’s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-014 Vampire Orchis
Earth/Plant/Effect Lvl. 4 – Common
1700/1000
When this monster is Normal Summoned successfully, you can Special Summon 1 “Des Dendle” from your hand.
MFC-015 Des Dendle
Earth/Plant/Union Lvl. 4 – Common
300/2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your “Vampire Orchis” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster destroys 1 of your opponent’s monsters Special Summon 1 “Wicked Plant Token” (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
MFC-016 Burning Beast
Fire/Pyro/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Freezing Beast” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-017 Freezing Beast
Water/Aqua/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Burning Beast” as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
MFC-018 Union Rider
Wind/Machine/Effect Lvl. 2 – Common
1000/1000
You can take a Union Monster that is currently a monster on your opponent’s side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
MFC-019 D.D. Crazy Beast
Earth/Beast/Effect Lvl. 3 – Rare
1400/1400
A monster destroyed by this card in battle is removed from play.
MFC-020 Spell Canceller
Wind/Machine/Effect Lvl. 5 – Ultra Rare
1800/1600
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
MFC-021 Neko Mane King
Earth/Beast/Effect Lvl. 1 – Common
0/0
During your opponent’s turn, when this card is sent to the Graveyard by the effect of your Opponent’s Spell, Trap or Monster Card, your opponent’s turn ends.
MFC-022 Helping Robo For Combat
Light/Machine/Effect Lvl. 4 – Rare
1600/0
Each time this monster destroys 1 of your opponent’s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck.
MFC-023 Dimension Jar
Dark/Machine/EffectLvl. 2 – Common
200/200
FLIP: Both players can remove from play up to 3 monsters from their opponent’s Graveyard.
MFC-024 Great Phantom Thief
Earth/Spellcaster/Effect Lvl. 3 – Rare
1000/1000
Each time this card inflicts Battle Damage to your opponent’s Life Points, declare the name of 1 card. Then see your opponent’s hand and discard all copies of the declared card in his/her hand to the Graveyard.
MFC-025 Roulette Barrel
Light/Machine/Effect Lvl. 4 – Common
1000/2000
Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.